Bike-Ability: The Cycle Revolution

Bicycle wheel placed on a table, showing the spokes in detail

In an era when cycling has become one of the main ways of getting around, and for many, a way of getting around the city cheaper, it is clear that the cycling boom is here to stay. The increase in the last decade, with some statistics claiming it to be as high as 60%, has seen bicycles make up 25% of the vehicles in the morning commute. That’s an outstanding figure!

Bike-Ability: The Cycle Revolution, was held Saturday 9th of April, and was a multisensory tour in response to the current Cycle Revolution exhibition at Design Museum, London. The exhibition runs from 18 November 2015 to 30 June 2016, celebrating the diversity of contemporary cycling in Britain from every day commuting to Olympic level competition, and looking at where design and innovation may take the riders of the future.

The Studio Session:

Participant holding up a bicycle wheel on a table, with her hands at the centre of the spokes, and about 1 foot away from her face.
Image: A participant exploring a Cycle Wheel and it’s Spokes.

The tour started in the 1.5 studio with a discussion around current accessibility issues and some of the implementation of reasonable adjustment by institutions and other work places. Our focus on this tour was to explore materials and function, and how these materials used in the design of bicycles affects their function and usability. The history of bike-making itself reveals a host of materials, from steel, which is very tough but very heavy, to aluminium which is a lot lighter and will not rust, unlike steel, to the carbon fibre bikes which are almost 4 times stronger than steel but a lot more expensive, to the bamboo bikes, which have been quoted as been stronger by weight than steel.

So my question, to get us started, was to ask what memories we have of our first bicycles as kids, and what that experience was like?

Participant holding a bicycle frame, at chest height, and exploring the tactile detail of the A-frame.
Image: A participant handling the Bicycle A-frame.

We compared steel, aluminium and carbon fibre frames and quite evidently, it was clear that the aluminium frame was a lot lighter than the steel frame and it also does not rust like the steel frame will, but the carbon fibre frame was much lighter than the aluminium frame but also a lot more expensive.

Almost 4 times stronger than steel, the lightweight carbon fibre frame can be woven into shapes that metals cannot be made into, and where metals need welding at corners and joints, carbon fibres can be woven in one complete shape. Its durability makes it the choice of Olympic and all tour de France cyclists.

Participant holding a loop wheel close to her as she runs her hands around the rubber wheel
Image: A participant holding the loopwheel close to her and running her hands around the wheel.

The Loopwheel is a bicycle wheel that looks very much like a wheelchair or pushchair wheel and it uses an alternative to spokes to provide a more comfortable ride. The loopwheel springs which are the blue parts of the wheel positioned to replace bicycle spokes are constructed from carbon composite strips developed in conjunction with an archery bow manufacturer. These provide massive shock absorption so that what would have been a bumpy rides becomes a perfectly smooth ride. They are a lot more expensive than the regular wheels but do not need the maintenance that spokes may need.

Participants holding the UltraBike kit and Julie from UltraCane stands in-between them explaining how it works
Image: Participants holding the UltraBike as Julie from UltraCane explains how the technology works.

The UltraBike is an ultrasound kit designed to allow blind or visually impaired riders to cycle independently. The kit fixes onto the centre of the handlebars on any bicycle and is completely detachable.

The kit contains two ultrasound sensors that are positioned on the front, and these sensors point directly forward but also angled slightly outwards by 5 degrees. This ensures that the sensors can detect not just what is in front of the cyclist but also what is on either side of them.

This is the UltraBike kit's factor arm on the table, with the yellow button sensor showing.
Image: The tactor button on the arm of the UltraBike kit vibrates when the sensors detect an obstacle.

The tactor button is like an antenna that is used by touching, and the word tactor itself comes from the latin word tangier, which means to touch. The tactor buttons will vibrate when the sensors detect the boundary of the cycle track that is ridden around, giving ample warning so the cyclist is able to steer away from obstacles and stay on course.

Future Bike: Live Challenge:

The future bike live challenge explored the future of bicycle building and the Bamboo Bicycle Club with the Autumn Yard Design Collective were at hand to show our participants some of the processes involved in making a bamboo bike. This session was not just about building a bamboo bike because the challenge pushed the limits of their bamboo bike frames with the unique addition of 3D printed, carbon fibre reinforced lugs.

A participant holds 2 bamboo frames at chest height and smiles as she places the bamboo sticks in the shape of a cross.
Image: A participant holds 2 bamboo frames together, smiling as she feels the texture and strength of the bamboo.

Bamboo is said to be stronger by weight than steel, which means 5 kilograms of bamboo gives you more strength and tensility than 5 kilograms of steel. That is why we hear of bamboo bridges and multi-story scaffolding in places like Vietnam.

Building performance bamboo bicycles is an intensive and lengthy process but when done properly, the rewards can be great, producing bicycle frames that are both stiff and durable, nimble and confident, and lively and smooth.

A bamboo bike displayed at the Design Museum.
Image: A bamboo bike displayed at the entrance of the Design Museum.

Bamboo Bicycle Club conceived the idea to combine high-tech, open-source 3D printed components, with low tech, naturally sourced bamboo tubes. Teaming up with Oxford Brookes who specialise in the testing and analysis of 3D printed technology, vital expertise has gone into the realisation of this project.

Using 3D printed, carbon fibre reinforced lugs and bamboo frames, the goal is to prototype an open source bike that can be easily replicated by anyone.

The UltraBike Demonstration:

The UltraBike kit mounted on a bicycle and ready to use.
Image: The UltraBike kit mounted on a bicycle and ready to use.

We had a demonstration of the UltraBike with our participants and got to understand how the technology works in real life situation. The sensors detect at a range of 8 metres though this setting can be changed to suit the specific requirements of a cycle track.

On this occasion and as we were at the museum’s premises, we did not have a cycle track to test the full range and capability of the UltraBike but we did give all participants the opportunity to test how the kit feels to the touch, how easy the controls were to use, and how the various range settings allow the cyclist to detect things well ahead of themselves. This is a biomimicry of how bats and dolphins use sonar feedback and echolocation to find their way around.

Participant about to get on the UltraBike
Image: A participant about to have a short trial run on the UltraBike.

By giving the rider the ability to detect obstacles well ahead of themselves, the UltraBike range detection will allow the cyclist time to turn into a bend without cycling too acutely into or off the side of the track. The nearer you get to an obstacle or the boundary of the track, the higher the level of vibration. An understanding of the intricate feedback from the sensors helps the rider define the layout of the space around and this is what gives the rider the manoeuvre-ability to ride around a supervised cycle track, and in cycling clubs.

Cycle Revolution exhibition runs from 18 November 2015 to 30 June 2016.

Credits:
Handling objects property of the Design Museum
UltraBike kit, by UltraCane
Bamboo Bike, by Bamboo Bicycle Club

Note:
The Design Museum will be closing its current site on 30 June 2016, and will relocate to the former Commonwealth Institute building in Kensington, to open on 24 November 2016.

MaMoMi. All rights reserved 2016


 

 

Displacement and Migration: mapping and soundscape

Designers in residence is a core part of Design Museum’s programme. Now in its 9th year, it reflects the museum’s commitment to providing support for designers in the early part of their careers.

The 2015 exhibition focuses on the theme of Migration, with four designers selected for their innovation and original thinking. Stephanie Hornig, Chris Green, Alexa Pollman and Hefin Jones were the Designers in Residence 2015.

The plan:

The Displacement and Migration multisensory tour was held on Saturday 9 January, and to have a good opportunity to investigate the narrative and critical nature of this exhibition, we divided the tour into three areas; Migration and Displacement, Migration and Mapping, and Migration and Soundscape.

The subject:

Migration and Displacement.
We can’t really talk about Migration without making a reference to what has been described as probably the world’s worst human tragedies, the current forced migration of people affecting parts of Eastern Europe and the Middle East. There is an argument against such a major displacement of people but research reveals that human migration has happened throughout history:

â–ªThe biblical Exodus of the Israelite’s in the Old Testament records that “about six hundred thousand men on foot, besides women and children” left Egypt. –   Exodus 12:37

â–ª In Quebec history, 925,000 French Canadians were said to have left for the United States between 1840 and 1930, mostly due to political and economic reasons.

â–ªOne of the greatest waves of immigrants to the USA was during the 1820’s to 1890’s, when more than 5 million immigrants arrived in America from Ireland and Germany.

â–ªBetween the 16th and 19th centuries, about 11 million Africans were forced into slavery and brought to the Americas.

â–ªThe Jewish Exodus from Arab and Muslim countries saw the Jewish migration include nearly all the 140,000 Jews from Algeria emigrating, mostly to France after Algerian independence in 1962.

Migration involves movement, mobility and transition and we can explore that idea with several objects, systems and processes. Objects are ideal for exploring spatial displacement and this tour uses definitive elements like form, shape, texture and density to explain its day-to-day manifestation. One question we asked was; do you know animals like the Caledonian bird use flexible thinking to solve multi-stage problems? When tested, a crow knows that dropping stones or gravel into a half-filled jar of water will cause the water level to rise to the top, making access to the water easier.

The Hourglass is another excellent object to explore elements of the cause and effect of material displacement. You clearly hear the sound of the sand travelling from one part of the hourglass to the other.

Migration and Mapping:
Chris Green’s Aerial Futures display shows 2 four-engine and 1 three-engine drone each mounted on metal stands. Chris’s practice forges new relationships between people, place and the city and this display was a main part of our interrogation of movement, mapping, surveillance and tracking.

It is worth noting that though most drones are 4-engine, Octocopters or eight-engine drones are more efficient for high-risk or longer range use so that a possible failure to the first set of engines is not terminal, allowing for extraction of the device from its operation.

Drone by Chris Green
Image: Chris Green’s  4-engine drone.
Copyright Chris Green, Drone 2015

Drones have become increasingly popular with flying enthusiasts but are also famously and excellently used in extensive and long-range research and activities like monitoring, surveillance and exploration. Because they are silent, precise and can be operated from a distance without detection, drones have excellent use during war, for exploring space and researching volcanoes. They are also used in farming and for mapping terrains.

A good example is the use of drones during the investigation of Katla, Iceland’s most active and dangerous volcano. Scientists are able to monitor seismic activity by capturing aerial images which detail 3D maps of the area. They also place monitors as close as possible to the core of the eruptions so GPS tracking systems gather data, which they feedback in real time.

Using Telematics is key to the work that goes on during mapping. Telematics are devices that merge telecommunications and infomatics and this includes anything from GPS systems to navigation systems. We see them featured in anything from vehicle trackers to hands-free mobile calling, and our mobile phones are an example of a Telematics device.

Animals also have very sophisticated processes and tracking abilities that help with mapping. An example is how bats use echoes from clicks to convey not only their distance to a target, but also the size, shape, speed, and vector of the objects movement. The bloodhounds ability to track game, the humpback whale’s ability to migrate from Antarctica to eastern Australia to give birth and mate during the winter and spring, and the rattle snake’s ability to track its prey after striking are among varying elements of tracking and mapping that are constantly used by animals and in wildlife.

Echolocation allows dolphins to tell the difference between types of fish, and can identify size, shape and weight by the echo that comes back to them. They can also easily discern the difference between objects that are different in material composition, even if visually identical, by their different densities.

Alexa Pollman’s Indivicracy display is about the concept of a future nation where a new form of government for the 21st century is created, in which societies exist without borders or territory. Allowing for free movement, the citizen’s are constantly moving between places, with governance in place to protect individuals who choose to migrate borders of settled societies.

Trackpack. For DM Jan blog
Image: Alexi Pollman’s Trackpack.
Copyright Alexi Pollman, Trackpack 2015.

Alexi also challenges the current notion of “wear” and her display suggests ideas for future garments like the super-insulated gloves called Typers, the masks, the Jumping-jackers shoes and the Trackpack, what i can only describe as a one-piece raincoat attached to a back-pack and constructed into a shopping trolley on wheels.

Migration and Soundscape.
Sound is transmitted from a source to the surrounding air when particles vibrate or collide, and this vibration passes the sound energy along to our ears. Without any particles to vibrate, we would not hear the sound. With this knowledge, our activity explored various sounds and recorded our responses.

Sound exercise at the Design Museum

Using the learning studio, our Soundscape activity involved the use of six different sounds. Participants listened to and identified various sounds at intervals, and were asked what each sound represented to them. They could either draw or name their response, whether as a visual representation or an emotion, and the results were really interesting. Participants said they experienced various emotions, from elation, nostalgia, happiness to soothing relaxation.

The next tour:
The next multisensory event will tour the current Cycle Revolution exhibition at the end of march. This tour will examine the revolution of bicycle design, and investigate material and function. It will also include a demonstration of a bicycle for the blind and visually impaired.

More information, date and booking details will be uploaded to Design Museum’s website shortly.

MaMoMi. All rights reserved 2016.

Walking: A lifestyle?

Walking: A lifestyle? is the latest in a series of multisensory tours programmed at the Design Museum, London, and was held on Saturday 3 October.

Walking: A lifestyle?

Investigating the sense and smell of shoes and the lifestyle of walking, this tour explores the current Camper exhibition, LIFE ON FOOT, taking us through the shoe-making process before closing with a walk in the local area.

Camper: LIFE ON FOOT.
This is the first exhibition of the Spanish footwear brand Camper, who in celebrating 40 years of shoe-making in the island of Mallorca, is showcasing their traditional shoe-making skills and contemporary design practice, giving visitors an insight into the processes involved in the design and manufacture of their shoes. Laid out in 7 sections, the exhibition covers Designing, Making, Materials and meaning, Communication, History, Global and Life on foot II.

The display:
As you step through the entrance, you note the distinct smell of rubber, dominating the look and feel of the exhibition. Rubber is a key component for making shoes and black rubber was used in covering much of the display units and the activity space. The other thing you almost immediately feel is the sense of scale and height, something that was quickly noted by some of our visually impaired participants.

Camper at the Design Museum
At the entrance to the Camper exhibition.

Walking through the Designing section, the display of shoes on the left shows a range of lasts, soles and uppers, all of which are not touchable. To the right, as you go through the Making section, you note a display of tools and different materials. Along the room towards the Materials and Meaning section is a display of a variety of Pelotas, one of Camper’s most successful shoes, the name Pelotas in itself meaning ball. Uniquely, all Pelotas have 87 balls on their soles.

Several videos show the manufacturing process, with one in particular showing over forty stages of footwear production, from drawing and pattern-making, all the way to molding, kneading, stitching and packaging. An extensive display of Wabi, a pioneering shoe that explored the potential for sustainability in footwear, shows Camper’s experimentation with different materials. Cork, polypropylene, wool, mint, lavender leaf, coconut and upholstery were used as a composite to make the uppers for Wabi. Though not financially viable for the company, this was a very innovative approach to some of their design and production processes. Also on display were swatches of various types of natural and synthetic upper materials like leather and nubuck, where the different textures, thickness and weights could be felt.

Over-view of the shoe-making process:
The opportunity to review the shoe-making process was a very valuable part of this tour. Several of the participants noted that getting a better understanding of how shoes are constructed was fascinating, something they thoroughly enjoyed. Using the Activity space, we benefited from the expertise of Diana Mashigo, a Footwear designer and Pedorthist, who gave an in-depth presentation of the many stages involved in the design and making of bespoke shoes, some of which we see below.

Drawing the outline of our feet  Cast of the feet The shoe-making session Foot skeleton

Image 1: Drawing an outline of the foot is the initial stage when taking detailed measurements. Using the same principle, taking a foot print using a Harris Mat will show the varying areas of pressure on the soles of the feet, enabling a bespoke maker to create footwear specific for the users needs.
Image 2: This is a cast of a person’s foot. A bespoke last can be created from the mold.
Image 3: This was a verbal description of the importance and relationship between shoes and foot health. Here, you see two of the participants.
Image 4: The foot skeleton shows the anatomy of the foot, with the facilitator explaining how the foot functions. The lasts (the yellow and wooden foot-shaped items on the table) dictates the width, shape, heel height and size of the shoes.

The tour closed with a walk in the local area, taking-in the views of the south-side of river Thames. For many, walking is a natural part of moving around, while others include walking as part of their exercise routine. Others find walking can be great mental stimulus, sometimes taking inspiration from the views along their walk.

Whatever you do with walking, we know it is a great part of our well-being. Next time you take a walk, reflect on what it means to you, and make observations of how it influences the way you feel.

Camper: LIFE ON FOOT, continues till November 1 2015.

The next multisensory tour at the Design Museum, Displacement and Migration, is scheduled for Saturday January 9 2016, from 2pm.
Booking information will be published in Design Museum’s website Access page.

Top two images used permission of Design Museum. All other images are by MaMoMi. 2015

LUMO at Design Museum: Exploring Light and Sound

The multisensory tour at Design Museum, titled Light, Sound and the Built Environment, which took place on Saturday 11 July, used new technologies in the museum’s collection and current exhibitions to explore the senses of light and sound, and how technology has in itself been used to improve our lives. Among the devices explored were Lumo, Leaf Light, Light Scores and the Responsive Street Furniture.

The multisensory approach allows us to communicate in ways not previously appreciated, enabling a richer, more valuable experience for users. These tours take an objective approach to interpretation and involve our participants in an engaging and insightful dialogue around the object explored. We believe that interpretation should be about sharing and learning through exploration.

Lumo at Design Museum 1
Visually impaired participant using LUMO.

About LUMO:
LUMO is a small, portable and affordable real time graphic reader which enables blind and visually impaired to read shapes, graphs, diagrams and colour directly from paper, textbook or sketch book. It converts black lines into vibration and translates colour into sound. On our live test during this tour, we found that it was particularly useful for blind people, especially those with no colour or light reference.

Designed by Anna Wojdecka in 2013 and first exhibited at the Royal College of Art show in 2014, LUMO was specially developed to enable blind people read and draw shapes, graphs and diagrams and also recognise colours. Even though its still in early phases of development it has already been recognised by users, RNIB and the health tech industry for its capacity to change lives and open up new fields of study to the blind and visually impaired, and for its innovation and inventiveness. The model we tried was the prototype, as seen above, but the final design will look like this, in the image below.

Lumo prototypeLUMO reads the surface of a page and translates graphical data into tactile and sound feedback. It converts black lines into vibration and colours into sound tones. Each colour calibrates to a different sound pitch, allowing the blind person identify the various hues of colour. For a first time user, you will have to make the sound reference to each colour, for example, the single tone is a primary colour (yellow, blue or red), while the double tonal sound comes from secondary colours (green, violent and orange), the mixture of primary colours. On the colour chart we used, you noticed that blue has the lowest pitch and yellow was the highest. The other colours have double tones because they represent the sound of the 2 or more primary colours used to make up that colour. Watch the video below to see and hear Lumo in action.


LUMO designer Anna demonstrates how it works.

When exploring black lines or colours, the LUMO creates a vibration. The black and white LUMO reader vibrates to indicate lines. Our visually impaired participants were very impressed with the use and functionalities of LUMO and are also aware that the device is still in development.

LUMO is an affordable real-time solution which makes existing learning environments more inclusive, as well as enriching the interaction between blind and sighted students.

Lumo at Design Museum 2

If you are keen to explore how LUMO works, or want to plan a multisensory tour around the LUMO device, please feel free to contact us via email at info@mamomiinitiative.com.
You can also contact us via twitter at @mamomi_i


The next multisensory tour:
The next multisensory tour at Design Museum is scheduled for October 3 2015, and titled WALKING: A LIFESTYLE? This tour will explore walking as a lifestyle and will include a session exploring the shoe-making process, as well as a walk around the local area. Booking information will be published on Design Museum website soon so please keep watching for details.

Design Museum Tour LUMO at Design Museum
All LUMO images used by permission. 2015
A special thank you to Anna Wojdecka, designer of LUMO, for co-facilitating this tour.

LIGHT, SOUND AND THE ENVIRONMENT: A new Design Museum multisensory tour

The Design Museum have designed a new series of multisensory tours and the first one in the series is scheduled to hold on Saturday 11 July 2015.

This July multisensory tour, titled Light, Sound and the Environment, will explore how light and sound have been used to identify colour, and how we in turn respond to objects and items in the built environment.

Design Museum Tour. July 2015

The Design Museum continues to offer exhibition tours to its blind and visually impaired visitors, and this multisensory tour gives the opportunity to engage with objects from the museum’s Designs of the Year 2015 and Collection Lab.

Light, Sound and The Environment takes place on Saturday 11 July 2015, at 14:00.

To book on this tour, please call +44 (0)20 7940 8782. You can also view their website for more information at www.designmuseum.org

Tours are available free of charge, including museum entry, for groups of 2 – 6. Please call to discuss any specific needs.
The tours last approximately 1.5 hours and take place in the exhibition space.
Tours must be booked in advance.

Image and information used in collaboration with The Design Museum, London.

EXPLORING ACCESS.

EXPLORING ACCESS.
Access at the Design Museum: July 2014.

The Access programme at the Design Museum offers its blind, visually impaired and deaf visitors the opportunity to explore the museum’s permanent collection or special exhibitions with highly skilled museum educators, providing detailed and engaging experience of the works on display. The Design Museum is the world’s leading museum devoted to contemporary architecture and design, pioneering new thinking in design through its programme of exhibitions, events and learning projects.

DESIGNS OF THE YEAR 2014.
Closes on 25th of August.

DESIGNS OF THE YEAR 2014 is an exhibition that offers viewers the opportunity to review the last year in Design. Celebrating the very best across seven design disciplines, nominees were placed in categories ranging from Architecture, Product, Fashion, Furniture, Graphics, Digital and Transport. On show are items like the CHILD CHEMO HOUSE, KOBE in the Architecture category, through to the XL1 CAR designed by Volkswagen in the Transport category. Within these are a variety of objects and products to learn about and be fascinated by.

“These show the best of design, from initiatives in technology or materials to design that helps make life easier, safer or more stimulating. Which is your favourite nominee?” – Gemma Curtin, Curator, DESIGNS OF THE YEAR 2014.

The show is displayed on the second floor of the museum and there is easy access for wheelchair users via a lift that takes you from the ground floor. You travel through various themes like Care, Situation, Delight, Thought and Connect, with a clear view of the display and various items that can be touched.

For this publication, we will take a brief look at just a few items on display.

CLEVER CAPS

Designed by Claudio Patrick Vollers (Co-inventor & Designer) and Henry Suzuki (Co-inventor)

“Clever Caps are bottle caps which also work as building blocks. They can be collected and used on their own, but are also compatible with the world’s most popular building blocks. In this first commercial version, they were designed to fit PCO 1881 standard bottle necks, and include a tamper evident safety seal.” – Design Museum.

The Clever caps is fun, movable, changeable and adaptable. I see the younger visitors really enjoying this product.

THE SEABOARD GRAND

Designed by Roland Lamb and Hong-Yeul Eom

“The Seaboard is a reinvention of the piano keyboard, re-imagining the keys as soft waves that enable continuous and discrete real-time, tactile control of sound through three-dimensional hand gestures. The design combines contemporary minimalism and traditional handcrafted quality.” – Design Museum.

I like this one particularly because of its multisensory feature, as you play the keys through soft, silicone surface and can hear the sound through several headphones. This redesign of the piano allows a more intuitive control of the sound experience.

XL1 CAR

Designed by Volkswagen

“The Volkswagen XL1 becomes the world’s the most efficient liquid-fueled production car with an official combined cycle figure of 0.9 l/100 km (313 mpg) and an aerodynamic drag coefficient of 0.189. It requires only 8.4 PS to sustain a constant 100kph on a level surface in still air, a speed the car can reach from rest in 12.7 seconds.” – Design Museum.

The smooth curvaceous form and sleek lines around this car, and its aerodynamic shape, helps reduce drag and is equally good looking.

THE NEW CREMATORIUM AT THE WOODLAND CEMETERY

Designed by Johan Cesling

“Built on an undulating terrain in a wild wood section of the Woodland Cemetery, the New Crematorium features exposed white concrete and white glazed bricks in a building which is at once robust and sensitive.” – Design Museum.

The organic features of this product lends itself to greater exploration. The colour and texture of the brick used matches the building materials.

PAUL SMITH SHOP FACADE

Designed by 6a Architects.

“The cast iron used for this facade references London street furniture and creates a sharp contrast to the neighbouring Georgian townhouses. A sinuous pattern of interlocking circles puts an abstract spin on a classic Regency shape, while curved windows nod to the glass in nearby arcades.” – Design Museum.

Hidden in the facade is a Paul Smith drawing cast in the surface. This facade uses cast iron, a material with great thermic values.

Booking a tour:

To book a touch tour of this exhibition, please contact the access team via email at access@designmuseum.org or telephone 020 7148 6883.

View the Design Museum website at www.designmuseum.org

Next month, we will be reviewing LOUIS KHAN: THE POWER OF ARCHITECTURE, currently showing at the Design Museum.

 


 

Access at the Design Museum, London.

The Design Museum, currently based in Shad Thames, London, recently started an Access programme with the goal of serving and opening-up its collection to visitors with disabilities. The current focus is with visually impaired and hearing impaired audience.

The Design Museum’s main focus is on exhibitions exploring mass production and new technologies, and has a unique collection that represents this ethos.

This collection helps us understand the world around us, investigating how design impacts our lives and also how the use of designed objects influences ongoing developments in design and manufacture.

As the wider landscape of ideas and debate continues to grow, it is great to see the collection at the Design Museum is now open to these discussions, while also looking at how design is relevant to people and the society.

The Touch tour of the Anglepoise lamp. Image used permission of Design Museum.

Access: 

This programme offers its visitors the opportunity to look at any one (or several) of the six design stories currently displayed, holding UK’s only collection devoted exclusively to modern and contemporary design and architecture.

On Sunday the 6th of October 2013, the first Touch tour took place. At this session, led by Andrew Mashigo and supported by Aimee Taylor, Design Museum Learning Officer, participants physically explored 4 objects in the permanent collection. 

Read Accessing the Design Museum blog, on Designerly learning, for the introduction to the Visitor Engagement programme at the Design Museum.

Process:

The Design Museum permanent collection is called Extraordinary Stories about Ordinary Things and it is within this collection that the Access programme will revolve around. We explored the Anglepoise lamp, British coins, Magno Radio and the Captivate light. The process of the touch tour allowed for us to view and explore the Anglepoise lamp, an iconic product first designed over 80 years ago by Automotive engineer George Carwardine. 

Mr Carwardine’s speciality was in vehicle suspension systems and that research eventually led him to develop a pre-tensioned spring, allowing the lamp to be moved in any direction while crucially keeping the lamp stable. This design feature gives the Anglepoise its unique profile.

Making actual object identification, identifying the various parts of the lamp and the uniqueness of its parts (springs, stand and lamp shade), the difference in the surfaces and temperature, its weight and materials all made the tactile experience a fun one. Plus the participants were able to share their valid views on this object and the others explored, and their value to our society today. All in all, a very fun and engaging tactile experience. 

Contact: 

To book on these bi-monthly tours, please email Aimee via aimee@designmuseum.org

The next tour is scheduled for Sunday 1 December.