Beazley Designs of The Year Exhibition Multisensory Tour

The Design Museum
Saturday 18 November 2017
A Multisensory tour | Blog

Beazley Designs of The Year exhibition

Every year, the Design Museum recognises worldwide excellence in design through its Beazley Designs of The Year exhibition. This year, the tenth year in the series, showcases some of the most original and exciting products, concepts and designs from the following six categories; Architecture, Digital, Fashion, Graphics, Product and Transport.

The tour provided our visually impaired participants with valuable insight into many of the thoughts and criteria behind current designs and concepts, and ended with the unique opportunity to explore a few original objects from the exhibition in our handling session at the end of the tour.

Edited Images. Ryan Prince_05
A Visually Impaired participant explores the Paper Mache wall by touching with her palms and then finds more detail by rubbing the wall with the tips of her fingers. She is supported by a sighted guide.

Design is all around us and affects everything we do. Will designs be the brilliant breakthrough expected, or are some just absurd experimentations? Are the expectations of some designs realistic and valuable enough for the amount of development and time put to them? Underpinning MaMoMi’s multisensory approach are a focus on the interpretation of the available information, as well as collective participation, and we continue to express and demonstrate these values in our practice.

The Tour

For this tour and workshop session, we explored four exhibits; Meet Graham, Scewo, Gita, and Nike Pro Hijab, and toured the Play Space.

Meet Graham is an interactive lifelike sculpture demonstrating human vulnerability and the bodily features that would be needed to withstand a car crash. This is partly an educational tool and partly an unforgettable public service announcement.

Meet Graham was not installed as part of the exhibition but a short film demonstrated the making and workability of the concept. It is a grotesque depiction of how a human body would need to be formed in order to best withstand a car accident. It’s features include a flat, flabby face, tough skin, a barrel-like chest and a torso like an airbag.

Meet Graham is an interactive lifelike sculpture demonstrating human vulnerability and the bodily features that would be needed to withstand a car crash
Meet Graham, an interactive lifelike sculpture

Image: Meet Graham
Credit: Transport Accident Commission

Scewo is a futuristic looking wheelchair. It is a self balancing mobility device designed by a group of students and it enables wheelchair users to reach locations that were previously inaccessible. It is designed to sit up like a regular wheelchair and has a joystick and controls attached to the end of the handlebar. The user can also use a shift in body weight to control the chair.

It has two large wheels to drive around on flat ground and an extra pair of wheels at the rear of the chair allows users to raise the chair up so that they can engage with others at eye level. It also has rubber tracks that can be lowered to the ground for increased traction, allowing it to smoothly go up and down stairs safely, even on spiral stairs. Transitioning on and off the stair is automated and accomplished by the push of a button. The design also allows for many adjustments in the seating position. Scewo is still a prototype and under active development and was viewed via a short film.

Scewo is a stairclimbing mobility device. It is a mobility device designed by a group of students and it enables wheelchair users to reach locations that were previously inaccessible
Scewo is a stairclimbing mobility device

Image: Scewo
Credit: Scewo

Gita is a robotic personal helper that carries your belongings. The company behind the Vespa scooter have made its first move into autonomous transportation with this robotic personal helper that carries your belongings for you. The two-wheeled Gita is a cargo vehicle that can track its owner and roll along behind them. It looks like a drum with two bicycle wheels attached to the outer parameter, allowing it to roll along as it navigates space.

Access to the storage compartment is via a small secure and lockable lid at the top which can be opened by a slight touch, and with a tap of a button, Gita can follow you. It is approachable and communicative, using lights, sounds and a touchscreen interface to stay in touch. Gita is tracked at all times and has a 360 degree camera.

Gita is a robotic personal assistant that carries your belongings for you
Gita is a robotic personal assistant that carries your belongings for you

Image: Gita
Credit: Piaggio Fast Forward

Nike Pro Hijab is a performance hijab by Nike that will potentially change the face of sport for Muslim women. Over recent years, meetings with top-flight athletes illuminated performance problems associated with wearing traditional hijab during competition. Specific issues with previously used garments included the garment’s weight, the potential for it to shift during action and the lack of breathability would usually disrupt the focus of the athletes during competitions.

Nike’s design team combined this information with existing Nike innovations to create the initial prototype hijabs. Equipped with the feedback and collected insight from Nike elite athletes, Nike’s design is constructed from durable single-layer Nike Pro power mesh, a breathable lightweight polyester fabric that features tiny, strategically placed holes for optimal breathability but remains completely opaque, and a soft touch. The mesh is also stretchy, so when combined with an elastic binding it allows for a personalised fit that adapts to both the wearers head and sport. Fluff threads used at the neck eliminates the rubbing and irritation that can occur when an athlete sweats. It was unveiled two days before International Women’s Day.

Nike Pro Hijab is a performance Hijab by Nike
Nike Pro Hijab is a performance Hijab by Nike

Image: Nike Pro Hijab
Credit: Nike

The exhibition tour ended with a visit to the Play Space where Nimuno Loops is installed. The Nimuno Loops tape was developed to allow Lego builders to place their creations on the walls, the ceiling, furniture and pretty much anywhere. It can be cut and can bend sideways as well. It is an extension of playing with Lego and allows for an even more creative engagement with an abundance of possibilities.

Participants were able to deconstruct, rearrange and reconstruct the play space, and this very tactile experience was truly useful as it provided opportunities for play. This also initiated the discussion around creativity through responsive design. Interestingly though, the Nimuno Loops was not developed or even officially sanctioned by the Lego company, and it is a curiosity to see how Lego responds to the increased creative functionality this sticky tape offers the Lego bricks and it’s other components.

Image: The six images posted show visually impaired participants and our sighted guides visiting the Beazley Designs of The Year exhibition.

The Workshop

The workshop session was an opportunity to physically explore some objects from the exhibition. Our handling resources included a sample of the paper mache wall, the Nike Pro Hijab, the Nimuno Loops and a few Lego brick objects.

The Nike Pro Hijab is exactly what it says it is. Constructed from durable single-layer Nike Pro power mesh, it is a breathable lightweight polyester fabric that features tiny, strategically placed holes for optimal breathability but which still remains completely opaque, and soft to the touch. Visually Impaired participants explored the hijab’s stretchy mesh which, combined with an elastic binding, allows for a personalised fit that adapts to both the wearers head and sport. At the request of the athletes, the designers placed a signature Nike swoosh just above the left ear to highlight the hijab’s pinnacle performance nature.

The paper mache wall has sustainable and recyclable qualities, and also meets the design criteria for the exhibition, exploring forward thinking methods for exhibition design and installations. This neutral coloured paper mache is a composite material consisting of paper pulp and bound with an adhesive. The sample we explored was a cut out from the actual installation and was evidence that though the exposed surface felt a bit fragile, it would actually withstand a good amount of physical handling. The rough surface felt like it would chip off easily but it remained firmly fixed on the wall. The composite material has benefits that include sound and heat insulation, and its sustainability and recyclable qualities means that when the exhibition finally closes, it will be easy to recycle. You may also perceive a soft fragrance in the paper mache, depending on the make up of the pulp.

We began to deconstruct and reconstruct the Lego brick objects, using the Nimuno Loops to create interesting variations of the objects, and making use of the tactility of the sticky tapes to rearrange the orientation and usability of the Lego bricks. This provided a really fun experience for our visually impaired participants.

A Visually Impaired participant can be seen trying on the Nike Pro Hijab, with the assistance of a sighted guide
A Visually Impaired participant can be seen trying on the Nike Pro Hijab, with the assistance of a sighted guide
Andrew, the tour facilitator, explains the benefits of the paper mache wall.
Exploring a section of the sample of paper mache wall.


The Next Tour

The next tour is the DESIGNER MAKER USER Tour: the USER experience.

This tour and workshop session will hold on Saturday 13 January 2018, from 11:00 – 12:30.

We will continue our exploration of the Designer Maker User exhibition, and investigate design and the user experience. One question is, how does design interact with our senses, as users? A workshop session will allow participants to co-design new objects that respond to the themes discussed.

This is a free tour but booking is necessary. Please book by visiting the Design Museum website, via the link here Designer Maker User tour.

Please meet in the atrium at 10.45am.

Credits

Multisensory Tour Facilitator: Andrew Mashigo.

Tour Programmer: Bernard Hay, Producer Adult Learning, Design Museum.

Large Print Guide: MaMoMi.

Image credits: MaMoMi Images, except where mentioned otherwise.

Photography: Ryan Prince Art, for MaMoMi Images © All rights reserved

Copyright © The Design Museum 2017

Design and Play: Exploring Designer Maker User

The Design Museum | 9 September 2017

The Design and Play tour of the Designer Maker User collection at the Design Museum was our opportunity to review the impact of play in design, taking a view of creative play and concluding with an opportunity to design and make unique objects.

Taking a tour of Design Museum’s permanent collection, the Designer Maker User exhibition, you note that the almost 1,000 items of twentieth and twenty-first century design objects on display viewed design through the angles of and the continuing interaction between the designer, manufacturer and user.

Image: The meet and greet prior to the tour, and start of the tour at the entrance of the Designer Maker User exhibition
Image credit: MaMoMi images © All rights reserved
Photographs: Ryan Prince Art

The Timeline of Design
The pre-industrial era was a period when everyday objects were made by craftsmen in a process shaped by skill and precedent. The rapid growth of Industrialisation from the 18th century introduced greater possibilities for creating designs in great volume but many observers and users still wanted to protect the dignity of craftsmanship.

Rejecting Industrialisation gained momentary drive in the mid 19th century but the opportunity to deliver mass-produced products, made in less time, and meeting standardised specifications with the use of machine production realised through batch production, made business sense and encouraged the modern designer to embrace the idea of machine and industry.

Creative Play
Many experts believe that a child’s early experience of play have a formative effect on their motor skills and on their psychological and emotional development. This tour draws on the benefits of play in the design process, particularly highlighting traditional crafting and making processes, using elements of creative play that explores our senses as we explore various materials and different elements of creativity.

Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul” – Friedrich Froebel, Designer (1782 – 1852)

Edited Images_09

Image: At the Creative Play display, Designer Maker User exhibition
Image credit: MaMoMi images © All rights reserved
Photograph: Ryan Prince Art

The Creative Workshop
The design of a product involves a range of steps that can include goal setting, research, getting a design brief, fabrication, testing and implementation. This tour and workshop helps us better understand the uniqueness of traditional craft-making methods while sharing the benefits of mechanised mass-production methods. But we will make sure it is also about play and having fun.

Play is an important part of the growth of a child but as we develop into adults, we stop playing so much. We get so bugged-down by work that we forget the value of play. During this workshop led by Lynn Cox, a visually impaired creative practitioner and freelance disability and visual equality trainer, we use craft-making processes to create several objects of design.

Image: Workshop activity in the Creative workshop
Image credit: MaMoMi images © All rights reserved
Photograph: Ryan Prince Art

Closing Note: Advocating for social Inclusion
An important goal of an access programme is to provide accommodations that enables individuals with a disability to participate fully and independently in social life, and the museum encourages its disabled visitors to participate in its public programme.

One way of approaching this, from a personal point of view, is to enhance opportunities and encourage an environment where able and disabled visitors can together participate in public events. The idea that events or activities should be reserved only for a particular audience causes or promotes marginalisation, or put in another way, social exclusion. Social Inclusion challenges barriers, values and behaviours, and by creating an inclusive learning environment, we actively support the goals of an inclusive society.

Social Inclusion is the process of improving the ability, opportunity, and dignity of people, disadvantaged on the basis of their identity, to take part in society.” – World Bank, 2013

The Design Museum’s multisensory tours are a key event for our disabled visitors but we also encourage other audiences to participate in our tours and events, especially when it does not deny a disabled visitor the opportunity to participate in the said event(s).

This Design and Play tour had its highest ratio of sighted participants to date, making up approximately half the number of participants, and is something we will continue to monitor and advocate. It is important to us that we continue to be an agency of positive social change.

A huge thank you goes to Bernard Hay, Producer, Adult Learning, Design Museum, to Lynn Cox, our workshop facilitator, and our sighted guides for their continued support.

Our next tour:
The next tour at the Design Museum is on Saturday 18th of November and will visit the Beazley Designs of the Year exhibition, taking a snapshot of the very best in innovative and contemporary design from the past year. More information to be published soon.

Andrew Mashigo
Founder and Freelance facilitator
MaMoMi

Access at the Design Museum, London.

The Design Museum, currently based in Shad Thames, London, recently started an Access programme with the goal of serving and opening-up its collection to visitors with disabilities. The current focus is with visually impaired and hearing impaired audience.

The Design Museum’s main focus is on exhibitions exploring mass production and new technologies, and has a unique collection that represents this ethos.

This collection helps us understand the world around us, investigating how design impacts our lives and also how the use of designed objects influences ongoing developments in design and manufacture.

As the wider landscape of ideas and debate continues to grow, it is great to see the collection at the Design Museum is now open to these discussions, while also looking at how design is relevant to people and the society.

The Touch tour of the Anglepoise lamp. Image used permission of Design Museum.

Access: 

This programme offers its visitors the opportunity to look at any one (or several) of the six design stories currently displayed, holding UK’s only collection devoted exclusively to modern and contemporary design and architecture.

On Sunday the 6th of October 2013, the first Touch tour took place. At this session, led by Andrew Mashigo and supported by Aimee Taylor, Design Museum Learning Officer, participants physically explored 4 objects in the permanent collection. 

Read Accessing the Design Museum blog, on Designerly learning, for the introduction to the Visitor Engagement programme at the Design Museum.

Process:

The Design Museum permanent collection is called Extraordinary Stories about Ordinary Things and it is within this collection that the Access programme will revolve around. We explored the Anglepoise lamp, British coins, Magno Radio and the Captivate light. The process of the touch tour allowed for us to view and explore the Anglepoise lamp, an iconic product first designed over 80 years ago by Automotive engineer George Carwardine. 

Mr Carwardine’s speciality was in vehicle suspension systems and that research eventually led him to develop a pre-tensioned spring, allowing the lamp to be moved in any direction while crucially keeping the lamp stable. This design feature gives the Anglepoise its unique profile.

Making actual object identification, identifying the various parts of the lamp and the uniqueness of its parts (springs, stand and lamp shade), the difference in the surfaces and temperature, its weight and materials all made the tactile experience a fun one. Plus the participants were able to share their valid views on this object and the others explored, and their value to our society today. All in all, a very fun and engaging tactile experience. 

Contact

To book on these bi-monthly tours, please email Aimee via aimee@designmuseum.org

The next tour is scheduled for Sunday 1 December.